LIGHTING AND 3D GENERALIST

My main interest and motivation is always keep learning and improving as an artist and push
my limits to the top, I love working on a team where I can help other people to deliver the
highest quality required for each show.
Currently working at
2018
Fantastic Beasts: The Crimes of Grindelwald –DNEG– Lighting TD (Houdini)
Misión: Imposible – Fallout –DNEG– Lighting & Generalist TD ( Modelling, Texturing, Look dev, mattepainting )
Avengers: Infinity War –DNEG–Lighting & Env Generalist TD
( Modelling, Texturing, Look dev, mattepainting )
Pacific Rim: Uprising –DNEG–Lighting & Env Generalist TD
( Modelling, Texturing, Look dev, mattepainting )
Environment Lead
2017
Dunkirk  –DNEG– Lighting & Generalist TD
(Modelling, Look dev )
2016
Geostorm–DNEG– Generalist TD
( Modelling, Texturing, Look dev)
Star Trek Beyond —- Lighting & Generalist TD
( Modelling, Texturing, Look dev)
2015
Jupiter Ascending  –DNEG– Lighting TD (Houdini)
Terminator: Genisys  –DNEG– Lighting & Generalist TD
( Modelling, Texturing, Look dev)
Insurgent –DNEG– Lighting & Generalist TD
( Modelling, Texturing, Look dev)
2014
Transcendence –DNEG– Lighting TD
2013
Thor: The Dark World –DNEG– Lighting & Generalist TD
(Modelling)
2012
James Bond: SKYFALL –DNEG– Lighting & Generalist TD
( Modelling, Texturing, Look dev)
2011
John Carter –DNEG– Lighting TD

GENERALIST FILM DEMO REEL

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GALLERY

Personal Work and Comercial Works since 2008.

3D GALLERY
2D GALLERY

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